| Knight's Tomb|
Brendel was able to find the key to open the tomb in the same location as it was from the game. By placing the square slab in the slot on the back of the shrine's alter a passageway lit by magic crystals opened up. However, unbeknownst to him, the tomb was guarded by a Gargoyle.
At the end of the passageway is a holy barrier and the room with Gerald's coffin. On top of the coffin lies his sword, the Thorn of Light. There are also several compartments in the wall with different types of Healing Pots and a small statue of the gargoyle, which was its control rod. There was also a Strange Card stuck on one of the health potions.
Brendel knew about the tomb and that the key was buried under the twelfth tree in a grove of shorter trees from a Mission during the game. He also knew that a holy attribute sword, the Thorn of Light, should be in there. He did not complete this mission himself, as he was unaware that a Gargoyle was guarding the tomb.